A series of selected still images from the field of cinematography, reconstructed in a 3D scene and reproduced as an image by means of computer-generated rendering.
After an introduction to the 3D graphics program Cinema 4D, the students were presented with various film stills that had to be accurately recreated in detail, in a 3D scene. The focus of the work was on analysing the images’ cinematic atmospheres, and on recreating and simulating these within the software environment. Shots with a manageable number of objects were deliberately selected, mostly interiors and close-ups, such that the work concentrated on coherent reproduction of the given light conditions and on the various visual moods. The individual film stills’ visual composition elements and stylistic features were to be transferred to 3D models as coherently as possible and finally, by means of virtual lighting and simulated camera, incorporated into images via the calculations of computer-generated rendering.
In addition to teaching 3D graphics through the use of the program Cinema 4D as an example, the aim was to examine the extent to which atmospheric visual aesthetics can be created using computer-generated images – visual aesthetics which, although based on a photographic language, have an expressiveness capable of overcoming the typically lifeless and cool visual language seen in other examples of calculated images.